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INtegrating Wwise into a unity project on Github

0 votes

I am trying to integrate Wwise into an existing project on my Github repository on my local computer.

I continually get an error and the Wwise projct is not created in the unity project folder.

The error is: Operation completed with error. unknown error

If I copy the Unity Project and place the folder on my desktop I am able to integrate and create audio events as expected.

How can I integrate Wwise into unity in my Git folder so that I can push audio to the project?

The project that I am trying to integrate is here: Unity project: /Users/thomasdavis/Documents/GitHub/S_Fighter/StockFighters

It seems to me that the folder structure is too DEEP?

Is there  way to do this with "offline files"

Thank you for any help - time is an issue so a speedy response would be so VERY HELPFUL!

Tom Davis

asked Jan 12, 2023 in General Discussion by Tom D. (180 points)

1 Answer

0 votes
I suggest you send a bug report for this issue, since this could be a bug in the Audiokinetic Launcher: https://www.audiokinetic.com/en/library/wwise_launcher/?source=InstallGuide&id=reporting_bugs.
Any relevant logs that you can attach in the bug report will help our teams determine the root cause of your issue.

As for a way to integrate using offline files, it is possible to download the relevant integration packages as file archives. You can follow the steps outlined in the documentation to know how to use them: https://www.audiokinetic.com/en/library/wwise_launcher/?source=InstallGuide&id=using_offline_files_to_install_unity_or_unreal_integrations.
answered Jan 12, 2023 by Samuel L. (Audiokinetic) (23,300 points)
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