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Can't cook Unreal 5.1 Linux target with 2022.1.1.8100

0 votes

What previously cooked fine on UE 5.0.3 and older Wwise versions, now errors when performing the same cook command for Linux:

LogAkAudio: Warning: Could not find parsed platform that matches Linux
LogWwiseResourceCooker: Display: Initializing default Resource Cooker.
LogWwiseResourceCooker: Display: Starting cooking process for Target Linux (Wwise platform: None)
LogWwiseProjectDatabase: Error: Could not find platform None in Generated Directory
LogWwiseProjectDatabase: Error: UpdateDataStructure: Could not find suitable platform for None (Base: null) in (F:/Projects/ProjectName/WwiseProjectName/GeneratedSoundBanks/)

LogWwiseFileHandler: Display: Initializing default External Source Manager.
LogWwiseResourceCooker: Display: Starting cooking process for Target Windows (Wwise platform: Windows)
LogWwiseResourceCooker: Display: Starting cooking process for Target Windows (Wwise platform: Windows)
LogAkAudio: Warning: Could not find parsed platform that matches Linux
LogAkAudio: Warning: Could not find parsed platform that matches Linux
LogAkAudio: Warning: Could not find parsed platform that matches Linux


What am I doing wrong, and how do I fix this?
Thanks

asked Jan 13, 2023 in General Discussion by Vioxtar (370 points)
retagged Jan 13, 2023 by Vioxtar

1 Answer

+1 vote
As Charles did in https://www.audiokinetic.com/qa/10858/what-is-the-cause-this-uakmediaasset-serialize-log-warning
I added Linux to the Platform Manager window inside the Wwise project and that solved the issue.
answered Jan 13, 2023 by Vioxtar (370 points)
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