Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Hi ! My team and I are facing a problem after building our game for Nintendo Switch. Everything works well for us on Windows, but we get this error message while testing our build for switch :

NullReferenceException: Object reference not set to an instance of an object.
at AkCommonPlatformSettings.get_AkInitializationSettings () [0x00000] in <00000000000000000000000000000000>:0
at AkWwiseInitializationSettings.InitializeSoundEngine () [0x00000] in <00000000000000000000000000000000>:0
at AkSoundEngineController.Init (AkInitializer akInitializer) [0x00000] in <00000000000000000000000000000000>:0
at AkInitializer.OnEnable () [0x00000] in <00000000000000000000000000000000>:0

We have all the correct licences and the Soundbanks paths are working for us, so we don't know where this error could be from.

Thanks for your help !
in General Discussion by Jérôme Y. (100 points)
We are running into the same issue when bumping the version to 2022.1.1. We are building for iOS and Android tho.

Have you managed to resolve the issue?

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