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Wwise not working during build for Nintendo Switch

0 votes
Hi ! My team and I are facing a problem after building our game for Nintendo Switch. Everything works well for us on Windows, but we get this error message while testing our build for switch :

NullReferenceException: Object reference not set to an instance of an object.
at AkCommonPlatformSettings.get_AkInitializationSettings () [0x00000] in <00000000000000000000000000000000>:0
at AkWwiseInitializationSettings.InitializeSoundEngine () [0x00000] in <00000000000000000000000000000000>:0
at AkSoundEngineController.Init (AkInitializer akInitializer) [0x00000] in <00000000000000000000000000000000>:0
at AkInitializer.OnEnable () [0x00000] in <00000000000000000000000000000000>:0

We have all the correct licences and the Soundbanks paths are working for us, so we don't know where this error could be from.

Thanks for your help !
asked Jan 13, 2023 in General Discussion by Jérôme Y. (100 points)
We are running into the same issue when bumping the version to 2022.1.1. We are building for iOS and Android tho.

Have you managed to resolve the issue?

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