Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
I'm having difficulties with the remote connection between Wwise and my game.  My game is running on a seperate machine.
in General Discussion by Michael C. (Audiokinetic) (520 points)

2 Answers

0 votes
 
Best answer

Here are a few things to try:

(1) Try turning off the firewall on your Wwise PC and restart Wwise.
(2) Ensure that that the communication ports match:
    - In your game, this is located at AK::Comm::Init().
    - In Wwise, Project Settings -> Network : Game Discovery Broadcast Port (game side)
(3) Try connecting with the IP of the target machine.
by Michael C. (Audiokinetic) (520 points)
selected by Claude B. (Audiokinetic)
0 votes

If you are using Unity3D or Unreal4, you might also hit the ADB.exe issue.  If you have Android NDK installed on your computer, even if you don't develop on it or use it at that time, both engines will start a adb.exe process that will keep ports alive.  Use the TaskManager to kill the adb.exe process and Wwise will be able to connect.

by Mathieu J. (Audiokinetic) (7.1k points)
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