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0 投票

Hello, i'm trying to do my first wwise + UE 5 Integration, but i cannot load the sound bank properly

When i generate the soundbank on wwise, everything goes well, but then in the UE Outputlog, some errors are displayed such as:

LogWwiseProjectDatabase: Error: Current platform Windows not found

LogWwiseProjectDatabase: Error: UpdateDataStructure: Could not find suitable platform for Windows (Base: 6E0CB257C6C84C5C83662740DFC441EB) in (C:/Users/corte/Documents/Unreal Projects/MyProject/MyProject_WwiseProject/GeneratedSoundBanks/Windows/)

LogWwiseProjectDatabase: Error: Invalid Generated Directory C:/Users/corte/Documents/Unreal Projects/MyProject/MyProject_WwiseProject/GeneratedSoundBanks/Windows/

LogUObjectGlobals: Warning: Failed to find object 'Class None.Physics'

LogAkAudio: Warning: FAkAudioModule::ParseGeneratedSoundBankData: SoundBanks are not yet generated, nothing to parse.
Current Generated SoundBanks path is: C:/Users/corte/Documents/Unreal Projects/MyProject/MyProject_WwiseProject/GeneratedSoundBanks/Windows/

I've set the correct Wwise project path and the Generated soundbank folder.

I've notice that if i navigate manually in the soundbank folder i can find some files .xml and .bnk but when i select the same path on the Wwise integration settings, no files are displayed in that path.

What am i missing?

Specs: UE 5.0.3

Wwise 2022.1.1

Windows 11

Thank you

分类:General Discussion | 用户: Francesco C. (130 分)
I have the same problem , do you resolve it?
I'm having the same issues with 2022.x
There is no "auto defined soundbanks" option

2 个回答

0 投票
 
已采纳
Hi Francesco! I had a similar problem to you in that I was able to generate my soundbanks in wwise(2022.1) but not in unreal (4.27).

When I looked at the log one of the errors was this, in fact its what I typed in google and this came up!

"LogWwiseProjectDatabase: Error: Current platform Windows not found"

I had a wwise liscence that I was using for a game jam that recently expired and it was producing errors when I generated the soundbanks in wwise ( to my knowledge, it didnt interfere with the generation of the Sound banks, it just reminded me to get a new liscence for the tools like wwise reflect and so on.

Anyways, I added those Items to the ignore list and then generated the soundbanks in wwise and in unreal and that seemingly resolved my issue!

One other thing that perhaps helped was when I upgraded the wwise version(2022.1) into unreal (4.27) I set the "Generated Soundbanks folder" under integration settings in Unreals project settings to the the Unreal project's "content/audio/soundbanks folder"

Not sure If this will help but I hope this give you some extra ideas to play with!

Goodluck:)
用户: stephen H. (460 分)
采纳于 用户:Mads Maretty S. (Audiokinetic)
Hey Stephen!

I'm actually experiencing this same issue (just loading up an Unreal project with the Wwise integration added in gives the "Current platform Windows not found" error) but I'm not sure how to interpret your solution.

I haven't even generated banks or anything so far, just added the Wwise integration for Wwise 2022.1.2.8150 to an Unreal 4.27.2 project, and that alone causes the error preventing me from packaging. You're saying I need to add certain files to my version control's ignore list (i.e. .gitignore)?

Thanks!
0 投票
Turning off auto defined soundbanks fixed it for me
用户: Faisal (140 分)
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