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Integrating Wwise into Unreal 5.1 on OSX doesn't allow it to compile, reports a clang error in dynamic libraries

0 votes

When I try to implement Wwise into 5.1 as either a project or engine plugin, and compile, this error comes up every time (or if this file is removed, others in that folder report the same error) about how the macOS Static Library for the wwise class is built with a version of clang that is too new for Unreal (despite this working in 5.0.3 so clearly a bug)

Has anyone else run into this and know a hack to get the project working on 5.1 OSX with Wwise integrated and compiled properly?

asked Mar 2, 2023 in General Discussion by Joe R. (100 points)

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