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Unity AkSoundEngine.SetRandomSeed does nothing

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I've added AkSoundEngine.SetRandomSeed(1) before an event that plays a sound with various random parameters (basic random sample & random pitch). However, I'm still hearing different samples/pitch each time I play it.

Have I missed something? When is the seed used?


asked Mar 3 in General Discussion by Jason P. (190 points)

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