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Unity game always outputting 2.0 speaker configuration

0 votes
Hi folks,

I have a speaker config/output question regarding a Wwise/Unity project (Wwise 2022.1.1)

It seems that no matter what I set my main mix channel configuration to (5.1, 7.1) it always get’s forced to 2.0 when I connect to the game. This is on Mac and PC. We’ve also tested a build of the game on XBox, and even though the speaker config on the Xbox is set to 5.1, the game is outputting 2.0.

I was assuming that Wwise would automatically output the correct speaker config depending on the system the game was being played on, but that doesn’t seem to be the case here.

Could it be I’m missing some important settings somewhere either in Wwise or in Unity?

I’ve attached some screenshots of what I’m seeing in the Audio Devices/System object before and after connecting to the Unity game.

I’ve also discovered some settings in the Unity Wwise Initialization window which could potentially be causing the issue, but I can’t find any documentation about these settings anywhere.

If any of you have any experience or nuggets of wisdom with this it would be really appreciated.

Thanks in advance.

Image 1: https://drive.google.com/file/d/1LAqBTft7V_cwxWP1uuf-G6uxgZCBV4FJ/view?usp=share_link
Image 2: https://drive.google.com/file/d/1R5IHzspBHN5Fnmn12kQCj285pn-JRRWE/view?usp=share_link
asked Mar 3, 2023 in General Discussion by Simon P. (240 points)

1 Answer

0 votes
Did you try disabling the Unity Audio, I think it might be overriding the Wwise settings?
answered Mar 8, 2023 by Simon P. (660 points)
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