Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
With Unity, I am triggering a Wwise event in conjunction with an animation and haptic feedback (not using Wwise Motion). It appears that there is always a slight but noticeable delay between firing the event and when the audio is actually heard. The effect is that it doesn't line up with the animation, nor does it line up with the haptic feedback event though I am using the same WAV file for that. Is this delay by design, or just random but always > 0? If it's unavoidable, it would be really nice to know how to time the animation and haptics differently so that they line up.

Thank you.
- Jon
in General Discussion by Jon K. (100 points)

Please sign-in or register to answer this question.

...