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Why is all audio slightly delayed?

0 votes
With Unity, I am triggering a Wwise event in conjunction with an animation and haptic feedback (not using Wwise Motion). It appears that there is always a slight but noticeable delay between firing the event and when the audio is actually heard. The effect is that it doesn't line up with the animation, nor does it line up with the haptic feedback event though I am using the same WAV file for that. Is this delay by design, or just random but always > 0? If it's unavoidable, it would be really nice to know how to time the animation and haptics differently so that they line up.

Thank you.
- Jon
asked Mar 6, 2023 in General Discussion by Jon K. (100 points)

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