Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
All features that come with Wwise 2022.1.2 are undoubtedly cool, and using Event Base Packaging is make it easier to work with, BUT!
In 2021Wwise vers, Event Base Packaging was an experimental feature, so previously when you generated banks it automatically checked the asset id and replaced it with the new assets in Unreal. So you could easily organize the events hierarchy in the Wwise project, then this structure was completely copied to the WwiseAudio folder and further had to sync in UE5. So now, you need to do it in manual mode, drag assets from the Wwise Picker, and so on. The problem is I have a huge amount of assets that referenced a lot of maps and blueprints.
And unfortunately, I should remake all hierarchy and use another naming conversion. So the only way is to do it by one asset at a time and replace references manually.
Is that any way to return the old way of automatically parsing assets or use the console command, or maybe you could add it as an "additional checkbox" in future updates?
in General Discussion by VALENTYN C. (100 points)

Please sign-in or register to answer this question.

...