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How to spawn/produce audio/music that persist between levels in Unreal Engine 5?

+1 vote
Is there a proper way to spawn/produce audio/music that lasts between levels of Unreal Engine 5? Using the tools provided in the UE5 Wwise plugin, it is required for an actor to "own" the audio played through the AkComponent, but during level travel this actor gets destroyed hence the audio will stop.

Wwise 2021.1.9
Unreal Engine: 5.0.3
asked Mar 7, 2023 in General Discussion by Jeremy G. (110 points)

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