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+2 votes
Is there a proper way to spawn/produce audio/music that lasts between levels of Unreal Engine 5? Using the tools provided in the UE5 Wwise plugin, it is required for an actor to "own" the audio played through the AkComponent, but during level travel this actor gets destroyed hence the audio will stop.

Wwise 2021.1.9
Unreal Engine: 5.0.3
in General Discussion by Jeremy G. (120 points)

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