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0 votes

Wwise 2022.1.1 および Wwise 2022 1.2、Unreal Engine 5.1 を使用しています。

FAkAudioDevice::LoadBankFromMemory() で不明な点があったので質問させて頂きます。

    /**
     * Load a sound bank from a memory pointer
     * 
     * @param in_MemoryPtr Pointer to the bank data
     * @param in_MemorySize Size of the bank data
     * @param out_banKID Returned bank ID
     */
    AKRESULT LoadBankFromMemory(
        const void* MemoryPtr,
        uint32 MemorySize,
        AkBankType BankType,
        AkBankID& OutBankID
    );

から呼ばれている

FWwiseSoundEngineAPI_2022_1::LoadBankMemoryView(
            const void *        in_pInMemoryBankPtr,    ///< Pointer to the in-memory bank to load (pointer is stored in sound engine, memory must remain valid)
            AkUInt32            in_uInMemoryBankSize,    ///< Size of the in-memory bank to load
            AkBankID &          out_bankID,                ///< Returned bank ID
            AkBankType &        out_bankType            ///< Returned bank type
            );

の引数 AkBankType & out_bankType が参照になっていてコメントでも Bank Type を返すとありますが、FAkAudioDevice::LoadBankFromMemory() の方は AkBankType BankType となっていて参照ではあれません。また、FAkAudioDevice::LoadBankFromMemory() のコメントには AkBankType については記述されていません。

この実装は意図したものでしょうか?
ご確認よろしくお願いします。

in General Discussion by Hidenori S. (100 points)

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