社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票
I had the issue of Visual Studio not recognizing methods from the Wwise API, when I wrote them in code.

I found out the issue.
The project I was working on utilizes Assembly Definitions, which are a way in Unity to control when specific scripts should be compiled. I had to go to the Assembly Definition asset in the script folder, and add the different Wwise API modules (or namespaces, not sure what to call them) to a list within the Assembly asset, before the Wwise API could be recognized within scripts that adhere to this Assembly.

Hope this solution was useful!
分类:General Discussion | 用户: Mikkel R. (110 分)
Hi! How are you? I've been searching everywhere but still can't find a solution for this. Could you guide me further into how to I add the "Wwise API modules"?

Please sign-in or register to answer this question.

...