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0 投票

We've occasionally seen issues with posting events because of an `IndexOutOfRangeException` error that occurs when AkSoundEngine.cs attempts to auto register an object and its `RegisteredGameObjects` HashSet attempts to expand its capacity.

Here is a trimmed example callstack:

IndexOutOfRangeException: Index was outside the bounds of the array.
  at System.Collections.Generic.HashSet`1[T].SetCapacity (System.Int32 newSize)
  at System.Collections.Generic.HashSet`1[T].IncreaseCapacity ()
  at System.Collections.Generic.HashSet`1[T].AddIfNotPresent (T value)
  at System.Collections.Generic.HashSet`1[T].Add (T item)
  at AkSoundEngine.PostRegisterGameObjUserHook (AKRESULT result, UnityEngine.GameObject gameObject, System.UInt64 id)
  at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name)
  at AkSoundEngine+AutoObject..ctor (UnityEngine.GameObject go)
  at AkSoundEngine.AutoRegister (UnityEngine.GameObject gameObject, System.UInt64 id)
  at AkSoundEngine.PreGameObjectAPICallUserHook (UnityEngine.GameObject gameObject, System.UInt64 id)
  at AkSoundEngine.PreGameObjectAPICall (UnityEngine.GameObject gameObject, System.UInt64 id)
  at AkSoundEngine.PostEvent (System.String in_pszEventName, UnityEngine.GameObject in_gameObjectID)
  at EventUI.StartEvent (System.Object[] initData)
  [trimmed]
  at UnityEngine.SetupCoroutine.InvokeMoveNext

This exception from a HashSet is typically seen in multi-threading scenarios, but in all instances of this error occurring for us, the callstack had been executed from the main thread. This issue also has a very low repro rate, however when it does happen, any calls to `PostEvent` fail if it must auto register an object as the above exception will get thrown.

Has this been seen before? Any help is greatly appreciated.

Unity 2021.3.7f1
Wwise 2019.2.6.7381.1867

分类:General Discussion | 用户: Kenneth A. (100 分)

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