The Environment I'm Using
- Unity 2020.3.35f1
- Wwise 2021.1.12.7973
- Wwise Unity Integration 2021.1.12.2529
The Problem I'm Facing
Everything works fine in Play mode in Unity, but after installing the Android Build on my phone, I receive the following error message: WwiseUnity: Failed load Init.bnk with result: AK_FileNotFound.
I have confirmed that both Init.bnk and the main soundbank General.bnk are located in assets/Audio/GeneratedSoundbanks/Android in the generated APK. Additionally, I have checked that the Soundbank path in Unity -> Edit -> Project Settings -> Wwise Editor is set to Audio/GeneratedSoundBanks/ and that Copy SoundBanks at pre-Build step is enabled. The BasePath in Wwise Initialization is also set to Audio/GeneratedSoundBanks/, the Wwise project is a single-language project, and the Start Up Language matches the name in the Wwise project.
What could be causing this issue, and how can I resolve it?