社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+1 投票

This question was asked elsewhere and reposted here to benefit everyone. 

For game audio students how do you retrieve a list of audio assets in e.g. Wwise Adventure Game, so that they can produce their own sounds based on an Excel sheet of assets, and then later replace them in the Wwise project?

分类:General Discussion | 用户: Mads Maretty S. (Audiokinetic) (40.2k 分)

1个回答

+1 投票

Here are two suggestions for ways to retrieve a list of audio assets.

Solution 1: The File Manager
This will most likely be the quickest way to get all audio assets in our project, and here you even see the assets from plugins like Convolution Reverb, in case you want to record your own Impulse Response. 
Go to Project > File Manager > Source Files, click "Copy to Clipboard" and then paste it into your Excel sheet. 

Solution 2: WAQL
With WAQL you can completely define the conditions of the asset list you'd like to retrieve. For instance, say you want to retrieve all assets used in-game.
For that, we could just find all events, select the targets of the Play Action (1) and get the descendants. 
Open the List view > and paste in this WAQL sentence...
$ from type Action where ActionType = 1 select target select descendants
... then click "Copy to Clipboard" and paste it into your Excel Sheet.
The benefit of using WAQL is that you can easily modify the list if you only want e.g. audio sources by adding: where type = "audiofilesource" 

Learn more about WAQL here https://www.audiokinetic.com/en/library/edge/?source=SDK&id=waql_reference.html

用户: Mads Maretty S. (Audiokinetic) (40.2k 分)
...