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Major problems with EBP and live updating of AK assets in UE5

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Is there any way to toggle live updating/WAAPI sync off/on when working in Wwise with Unreal Editor open? If not, there really should be.

Background: When working with Wwise and Unreal Engine 5, quite often I need to have both open in order to find relevant game asset info while setting things up in Wwise. However, this can cause serious problems when UE throws up a prompt in the background based on something WAAPI observes me doing in Wwise (since WAAPI is trying keep UE in sync with changes I am making in Wwise before I've even saved my work).

What's even worse, though, are times when I don't notice UE is stuck waiting for me to respond to a prompt to delete an AK asset (or something similar). When this occurs, even if I have resolved whatever changes I made in Wwise that caused the conflict and the resulting prompt in UE, WAAPI won't automatically sync those changes and dismiss the prompt.

Furthermore, it seems as if WAAPI stops working, and none of the other changes I make are syncd in UE while the prompt is waiting for a response. This has the potential to cause major issues due to changes being partially syncd between Wwise and UE.

Wwise 2021.1.11
Unreal Engine 5.1 (0.5.0-628+Development.40261)

asked Apr 18, 2023 in General Discussion by Mike MKJ (290 points)

1 Answer

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Well, considering my post here didn't help, I kept looking for a solution, and found the following page:
https://documentation.help/Wwise-UE4-Integration/using__features__waapi.html

Here's the specific info relevant to solving the issue:
 

The Audiokinetic Unreal integration is set to automatically connect to WAAPI. In order to disable this functionality, the "Auto Connect to WAAPI" check box should be unchecked in the Wwise Plugin Settings menu. This menu is accessible from the Unreal project settings menu (Edit->Project Settings...). In the left panel, scroll down to the Plugins section and click on Wwise.

The info is somewhat outdated since, in Unreal Engine 5.1, there is now a separate group for Wwise after all the other plugins listed. The specific settings to change are in the Wwise->User Settings section.

These settings in UE5 will enable/disable live sync/updating of assets between Wwise and UE5. This should solve a number of issues with changes falling out of sync due to having both Wwise and UE open at the same time, and making various changes in Wwise that fail to properly sync due to either a confirmation dialog in UE awaiting a response, or  for some other reason.

I just wish it were possible to toggle the sync on/off without needing to relaunch the UE each time. Hopefully this functionality can be added in a future update.

answered Apr 25, 2023 by Mike MKJ (290 points)
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