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Hi there

Im working on a 2d adventure game in Unity which swaps between scenes when exploring rooms.

Im using a single actor mixer to contain all characters with their respective characters and their dialogues

I want to use reverb that affects only dialogue, depending on which room the player is, so multiple sends are required.

So my approach is to use game defined Auxiliary busses , but I want to control the send values from my single actor mixer on every single bus Im sending the audio

Which is the best workflow so I can decide beforehand the levels of each bus send, and also, How can I use the Soundcaster to test this?

Using Game Define Aux Sends I fell I have no way of testing these things

Thanks

 

Al
分类:General Discussion | 用户: Alvin (100 分)

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