Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Game defined auxiliary sends for one Actor mixer and mutiple busses

0 votes
Hi there

Im working on a 2d adventure game in Unity which swaps between scenes when exploring rooms.

Im using a single actor mixer to contain all characters with their respective characters and their dialogues

I want to use reverb that affects only dialogue, depending on which room the player is, so multiple sends are required.

So my approach is to use game defined Auxiliary busses , but I want to control the send values from my single actor mixer on every single bus Im sending the audio

Which is the best workflow so I can decide beforehand the levels of each bus send, and also, How can I use the Soundcaster to test this?

Using Game Define Aux Sends I fell I have no way of testing these things

Thanks

 

Al
asked Apr 20, 2023 in General Discussion by Alvin (100 points)

Please sign-in or register to answer this question.

...