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0 votes
Good day!

My company is preparing  to migrate from Wwise2021.1.9+UE5.0.3 to Wwise2022.1.3+UE5.1.

Wwise was upgraded succesfully but within UE I got few issues.

1. First error -
SoundBank metadata was not found at path specified by "Generated SoundBanks Folder" setting: C:/Company_name/Project_name/Content/SoundBanks/. This folder should match the "Root Output Path" in the Wwise Project's SoundBanks settings. Ensure the folders match, and that SoundBanks and JSON metadata are generated. Press the "Refresh" button to re-parse the generated metadata.

I checked all pathes in Project Settings/Wwise, they all was correct and matched with pathes in UE5.0.3 project version. All JSON metadata are generated in connected folder. Re-parse then didn't solve my problem.

2. I can't generate new soundbanks. I can't create new soundbank in content browser 'cause I don't have that option in Content Browser/Audiokinetic tab. When I try to generate soundbanks which I had after migrating project to the new version of UE I received these errors:
LogWwiseProjectDatabase: UpdateDataStructure: Retrieving data structure for Windows (Base: 6E0CB257C6C84C5C83662740DFC441EB) in (C:/Company_Name/Project_Name/Content/SoundBanks/) LogWwiseProjectDatabase: Unknown file. Not in a platform. Will be ignored: C:/Company_Name/Project_Name/Content/SoundBanks/Init.bnk LogWwiseProjectDatabase: Unknown file. Not in a platform. Will be ignored: C:/Company_Name/Project_Name/Content/SoundBanks/Init.json LogWwiseProjectDatabase: Unknown file. Not in a platform. Will be ignored: C:/Company_Name/Project_Name/Content/SoundBanks/Init.txt LogWwiseProjectDatabase: Unknown file. Not in a platform. Will be ignored: C:/Company_Name/Project_Name/Content/SoundBanks/Master.bnk LogWwiseProjectDatabase: Unknown file. Not in a platform. Will be ignored: C:/Company_Name/Project_Name/Content/SoundBanks/Master.json
in General Discussion by Sey S. (100 points)
Did you ever get a solution to your first problem? I'm having the same issue.

1 Answer

0 votes

Hey there,
I think from now on, you will have to generate your soundbanks from the authoring tool and organize them from there. You can also generate them in the wwise picker/waapi but it's irrelevent afaik (same same).
This is why there are no more banks.uassets from UE content browser (except for init.bank)

by Gery (220 points)
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