커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

0 투표
Good day!

My company is preparing  to migrate from Wwise2021.1.9+UE5.0.3 to Wwise2022.1.3+UE5.1.

Wwise was upgraded succesfully but within UE I got few issues.

1. First error -
SoundBank metadata was not found at path specified by "Generated SoundBanks Folder" setting: C:/Company_name/Project_name/Content/SoundBanks/. This folder should match the "Root Output Path" in the Wwise Project's SoundBanks settings. Ensure the folders match, and that SoundBanks and JSON metadata are generated. Press the "Refresh" button to re-parse the generated metadata.

I checked all pathes in Project Settings/Wwise, they all was correct and matched with pathes in UE5.0.3 project version. All JSON metadata are generated in connected folder. Re-parse then didn't solve my problem.

2. I can't generate new soundbanks. I can't create new soundbank in content browser 'cause I don't have that option in Content Browser/Audiokinetic tab. When I try to generate soundbanks which I had after migrating project to the new version of UE I received these errors:
LogWwiseProjectDatabase: UpdateDataStructure: Retrieving data structure for Windows (Base: 6E0CB257C6C84C5C83662740DFC441EB) in (C:/Company_Name/Project_Name/Content/SoundBanks/) LogWwiseProjectDatabase: Unknown file. Not in a platform. Will be ignored: C:/Company_Name/Project_Name/Content/SoundBanks/Init.bnk LogWwiseProjectDatabase: Unknown file. Not in a platform. Will be ignored: C:/Company_Name/Project_Name/Content/SoundBanks/Init.json LogWwiseProjectDatabase: Unknown file. Not in a platform. Will be ignored: C:/Company_Name/Project_Name/Content/SoundBanks/Init.txt LogWwiseProjectDatabase: Unknown file. Not in a platform. Will be ignored: C:/Company_Name/Project_Name/Content/SoundBanks/Master.bnk LogWwiseProjectDatabase: Unknown file. Not in a platform. Will be ignored: C:/Company_Name/Project_Name/Content/SoundBanks/Master.json
General Discussion Sey S. (100 포인트) 로 부터
Did you ever get a solution to your first problem? I'm having the same issue.

1 답변

0 투표

Hey there,
I think from now on, you will have to generate your soundbanks from the authoring tool and organize them from there. You can also generate them in the wwise picker/waapi but it's irrelevent afaik (same same).
This is why there are no more banks.uassets from UE content browser (except for init.bank)

Gery (220 포인트) 로 부터
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