Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+4 votes
I have Integreted Wwise 2022 into my Unity project, but when built it, it report "Build Target WebGL not supported".  But I was under the impression that the latest version of wwise did support WebGL, Am I wrong?
in General Discussion by (140 points)

1 Answer

0 votes

Hi,

I’ve done a basic integration of Wwise 2024.4 into Unity 6 targeting WebGL.

So far, I’ve encountered one issue: when the browser loses and regains focus, a new Web Worker is created for the music process, but the previous one isn’t properly destroyed.

by Luy Zh (140 points)
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