커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

+3 투표

We are currently working on adapting our Wwise Unreal integration to the changes introduced in version 5.2 of the engine. We are planning to have completed this work in the coming weeks to introduce official support for the new version of Unreal in Wwise 2022.1.5.

Wwise 2022.1.5 is planned for release on June 22nd.

Until Wwise 2022.1.5 becomes available, it is possible to use Wwise 2022.1.4.8202 in a UE5.2 project if you are willing to perform a manual installation. A manual installation consists in following the steps described in the "Installing the Wwise Unreal Integration as an Engine Plug-in" section of the Wwise Unreal Integration Installation page: https://www.audiokinetic.com/en/library/edge/?source=UE4&id=installation.html. It can be used to update a project that uses Wwise as a game plug-in by replacing the path to the engine installation with the path to the project. The only additional step is to edit the `Plugins\Wwise\Wwise.uplugin` file to specify you want to use UE5.2: `"EngineVersion": "5.2.0"`.

If you follow the steps, and run into an issue that you'd like to bring to our attention, you should either file a support ticket if you have an active support package, or send in a bug report through the AK Launcher (under the Help menu).  Note that bug reports may not get you a direct response from our engineers, but you can contact your AK representative via your project page to ask the status of a reported issue.

Update for Wwise 2021.1.x

The Wwise 2021.1.13.8026.2580 Unreal integration can also be used with UE5.2 if you are willing to perform a manual installation. as explained above. We are planning to release a new version of the Unreal Integration for Wwise 2021.1.3 in the coming weeks that will introduce Launcher integration for Wwise 2021.1.13.

 

General Discussion Guillaume R. (Audiokinetic) (11.6k 포인트) 로 부터
수정 Guillaume R. (Audiokinetic) 로 부터
Looks like it's not coming on June 22nd. When is it coming then?
Is there an ETA on 2022.1.5? I know it's only been a day since the estimated release, but we had a prototype milestone scheduled around this upgrade so I'm curious what sort of delay we're looking at.
Hi! Do you have any updates on when Wwise 2022.1.5 is coming out?

 

Cheers,
I'm waiting for it, too...
Hi! I'm wondering too, about when Wwise 2022.1.5 is coming out.
We are on Unreal 5.2 and in 95% of cases have crashes because of the Wwise engine. I really hope the new integration package solve issues
Its just dropped :) Though I don't see Wwise Convolution for 2022.1.5 yet. But the authoring tool is there.
Actually, nevermind :) All is good here.
You asked, they listened. Looks like it's out as of this afternoon!

1 답변

+2 투표
 
우수 답변
Wwise 2022.1.5 is now online!

You can consult the release note here: https://www.audiokinetic.com/en/library/edge/?source=SDK&id=releasenotes.html
Samuel L. (Audiokinetic) (23.6k 포인트) 로 부터
선택됨 Guillaume R. (Audiokinetic) 로 부터
Does Wwise 2022.1.5 also support Unreal 5.2.1?
...