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Why do i have to restart UE to properly load Soundbanks?

0 votes

I keep getting this problem with integrating Wwise into UE5.1.
I've found my generated soundbank in both WAAPI and Picker, and whenever I generate a new soundbank, UE discovers this and finds whatever events/sounds in Wwise picker. I can also play them directly from WAAPI when i press "Play". But whenever I start the actual game, nothing happens. I constantly have to restart UE to get this to work properly. It's extremely annoying having to start over (even if it's only 30 sec or so) knowing that this should work seamlessly.

Anyone experiencing same issue or have any sollutions?
asked May 29, 2023 in General Discussion by Dennis Q. (100 points)

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