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I'm currently working on a system where I have a pool of actors which are used to temporarily play Multipositional sounds. Once they finish playing their sound, the actor is returned to the pool. I'm looking for a way to quickly and efficently copy the AK State, Switch and RTPC from an existing AK Game Object to apply to the AK Component which exists in the Temporary Actor. Is this functionality which currently exists within the API or do I need to cache all the data myself and write a clone function?
in General Discussion by martyn (170 points)

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