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+1 投票
I'm using Wwise 2022.1.4 on UE5.1

I am using an API called UAkAudioEvent::PostAtLocation for the sounding of character footsteps, but every time I run it, I get the following log

"LogAkAudio: No Spatial Audio Room while PostOnLocation AkAudioEvent 'Ak_SE_***' (ObjId: ***)"

Is there a problem or danger with this output?

Is this a condition that should be avoided, and is there a workaround or remedy?

Please let me know if there is anything I should check.

Thank you in advance.
分类:General Discussion | 用户: Yosuke U. (110 分)
This is also an issue for us. For us, it is not a useful log, because its just saying that this sound is being spawned outside a spatial audio volume -- which will happen any time our team has not yet done an audio pass on a level. It would be nice if there is a simple way to suppress it. Going to look into it...

1个回答

0 投票
I also encountered the same problem. Although it is only Log, it doesn’t feel good to have the output log repeatedly washed by these messages.
用户: Chenzhong H. (150 分)
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