Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
I have a unreal project that uses floats and am now going to change it to use doubles, is this going to cause issues with the plugin?
in General Discussion by Jamie M. (160 points)
So apparently you cant set bUseDoublePrecision=True in the WwiseProjectSettings.ini and that should work. Anyone have any experience of this?

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