Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+6 votes
We are aware of an issue in Unity 2022.3 LTS that is preventing the normal use of the Audiokinetic Launcher to integrate Wwise in a Unity project. While we are working on a fix for the issue, it is possible to work around it by selecting the "Install files directly into the Unity project directory" option during the integration or modification step. Please note that the problematic "Install files into a copy of the Unity project directory, then apply changes if successful (recommended)" is selected by default.
in General Discussion by Guillaume R. (Audiokinetic) (11.6k points)
The work around fails for me with the latest wwise editor.
Is there an eta for this fix?

1 Answer

0 votes
The Audiokinetic Launcher version 2023.1.1.2840 contains the fix for this issue, it was released on July 18th.
by Guillaume R. (Audiokinetic) (11.6k points)
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