Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I am having an issue with the builded version of Soundbanks. I am working on a mobile App, that works on iOS as well as on Android. I use Vorbis compression for both platforms. When I build the soundbank and make the Unity Build it does not take the platform specific soundbank but all of them into the build. I could only Build for one Platform at a time and then make a Unity build, but it would be a very annoying work arround. Does anyone know where I can find some kind of setting for this?
in General Discussion by Nikolaus C. (100 points)

Please sign-in or register to answer this question.

...