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How to filter Profiler voices graph with only assets being close to us

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Hello everyone! For a project i am working on using Wwise, it seems that by default in the voice graph of the profiler while playing the game EVERY sounds of the game being play (even far away and in other maps than the one i am actually playing ) are being displayed in the voice graph which is of course super annoying as i want to troubleshoot only hearables sounds when i am testing. instead of having 4ยง5 sounds being displayed it seems that all sounds placed on the maps are being displayed

Is there a way to prevent the profiler to show me all the sounds of the game at the same time but ONLY the ones being hearable in game through attenuation etc?
asked Aug 9, 2023 in General Discussion by Angel I. (130 points)

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