Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hi, i've got a scene, called "EntryPoint". EntryPoint scene is loading an additive scene called "LoadedAdditiveScene". In "LoadedAdditiveScene", i've got AkAmbient with AkGameObj, playing a simple event at start.

In "LoadedAdditiveScene", i've got a Camera with AkListener attached. In "EntryPoint", i've got also a camera with AkListener attached.

When I'm starting "LoadedAdditiveScene", the AkAmbient is playing the event and I can hear the sound triggered by the event.

When I'm starting "EntryPoint", which is loading additively "LoadedAdditiveScene", the camera of "LoadedAdditiveScene" is destroyed to keep only the camera from "EntryPoint". I'm hearing no sound from AkGameObj in the loaded scene.
I've tried to remove AkListener in camera in "LoadedAdditiveScene" to avoid wrong listener reference, but still get no sound while loading "LoadedAdditiveScene"

What i want to achieve is : when i load "LoadedAdditiveScene", play an event that start to play a global sound, with any attenuation ( the ocean sound )
in General Discussion by Alexandre A. (100 points)

Please sign-in or register to answer this question.

...