社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票
I am writing an effect plugin, which successfully builds to windows and authoring.
However after I have premaked the solution for PS5 and XboxSeriesX it flags error MSB8020 "build tools for v142  cannot be found".
The toolset is definitely installed as other projects dont have this problem.
Similarly to this question https://www.audiokinetic.com/qa/12151/failing-compile-effect-plugin-wwise-windows-visual-studio?show=12151#q12151 , premake console shows that it is running action for 2017 but also for 2019 and 2022. I am using the v160 (VS2019) project, the same as for Authoring and Windows.
Retargeting the project is not available in Visual Studio so at a bit of a loss what to do.

As an aside, I notice that the build target for Xbox is a dll and a lib, the same as the windows build. Is it necessary to build specifically for Xbox or can i simply copy the windows build to the Xbox directory before packaging?
分类:General Discussion | 用户: Jake B. (190 分)
修改于 用户:Jake B.
Hello! Have you found an answer to your problem? We're currently stuck on the exact same problem. The other post you pointed at doesn't fix it either.

Please sign-in or register to answer this question.

...