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0 votes
Hey there! I was wondering if blueprint nativization is supported with the Unreal plugin? Packaging my game with nativization turned off works, but fails with nativization turned on. I get a ton of errors that say things like "myproject\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Public\BP_Goon__pf3993963758.h(17): fatal error C1083: Cannot open include file: '../Plugins/Wwise/Source/AkAudio/Classes/AkGameplayTypes.h': No such file or directory"

Using UE 4.27 with Wwise 2022. Visual studio 2019 is installed and I've copied the relevant SDK files.

Any ideas? Thanks!
in General Discussion by Peter F. (110 points)

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