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+1 vote

Hi,

seems like the Unity integration throws some errors in our project when we close the game. This must be due to some AKAmbients in our game scene and another in our DontDestroyOnLoad scene.

Error is:
KeyNotFoundException: The given key '3011412948' was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <d6232873609549b8a045fa15811a5bd3>:0)
AkAmbient.HandleEvent (UnityEngine.GameObject in_gameObject) (at Assets/Wwise/MonoBehaviour/Runtime/AkAmbient.cs:155)
AkTriggerHandler.UnregisterTriggers (System.Collections.Generic.List`1[T] in_triggerList, AkTriggerBase+Trigger in_delegate) (at Assets/Wwise/MonoBehaviour/Runtime/AkTriggerHandler.cs:148)
AkTriggerHandler.DoDestroy () (at Assets/Wwise/MonoBehaviour/Runtime/AkTriggerHandler.cs:67)
AkGameObj.OnDestroy () (at Assets/Wwise/MonoBehaviour/Runtime/AkGameObj.cs:192)
 

I can fix this by myself by simply changing the way you access that Dictionary to:

multiPosEventTree.TryGetValue(data.Id, out var multiPositionSoundEmitter);

instead of 

var multiPositionSoundEmitter = multiPosEventTree[data.Id];


but I would love for you to also change that in your code, so that we don't have to re-fix this in every future sdk update that we make.

in General Discussion by Georg Graf (110 points)

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