Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

I've recently run into a rather annoying issue and can't find a fix on Google.

My Wwise project cannot update soundbanks properly, even though the soundbank generation lists no errors and the SoundbanksInfo.XML file correctly lists all the events. New events or sound files simply aren't in the loaded bank. I'm using Unity 2021.3.3f1 & Wwise 2021.1.9

The only way I can update soundbanks, so that they actually work:

  1. Rename all altered soundbanks in Wwise.

  2. Copy paste Window/Mac folder from the Wwise GeneratedSoundbanks folder to Unitys StreamingAssets/Audio/GeneratedSoundbanks folder and overwrite the current soundbank data.

  3. Manually delete all previous soundbanks.

It's some kind of reference error. But I can't for the life of me figure out a fix, so that I can actually test my work without this major hurdle.

in General Discussion by Jonas L. (100 points)

Please sign-in or register to answer this question.

...