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+1 vote
Hi Everyone,

I tried setting up the listener in a Third Person Project in UE5, but when I use the "Set Audio Listener ATTENUATION Override" (which keeps the attenuation based on the players position and panning based on camera) It doesn't work.

It's fine when I use "Set Audio Listener Override" but then it's change the panning based on the player's location which is very odd.

Just to note that the "Set Audio Listener ATTENUATION Override" approach works with sound systems native to UE5 (metasounds etc.) but for some reason doesn't work with wwise sounds.

I would greatly appreciate your help :)
in General Discussion by Lukasz Z. (110 points)

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