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FMOD includes Niagara audio modules. When can we have them in Wwise?

+2 votes
These would be awesome to have on the next release. Niagara has been a production-ready system for years now, and I am sure I am not the only one who thinks that the Wwise integration is missing this piece on UE.

Best!
Horacio

https://www.fmod.com/docs/2.02/unreal/niagara.html
asked Oct 8, 2023 in Feature Requests by Horacio V. (120 points)

Wwise 2023.1 claims to have Niagra support: https://blog.audiokinetic.com/en/wwise2023.1-whats-new/#niagara-support

However, I can't seem to find any information or documentation other than the quote below. I've got a test Unreal 5.3 project with Wwise 2023.1 integration and I haven't been able to find anything in Niagara. Would LOOOOVE to get some details, documentation, etc. 

The Wwise Unreal Integration now supports Unreal Engine's Niagara visual effects system, which you can use to preview and create sounds for particle effects in real time with Wwise. The Integration includes a Niagara Data Interface for Wwise Events, through which you can reference Wwise Events and RTPC assets in the Niagara system.

Seems any reference was pulled -- would be helpful to know any plans to support this.

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