Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Dear Audiokinetic. Now I am working with dialogs in Wwise and faced with this problem. I am working with Wwise and Unreal and decided to try Dynamic Dialogue Events.  After creating a dialog event it can be placed in User Defined sound bank and then Wwise Picker / Browser will not see this newly created Dialogue Event. Can you please tell me how to correctly call this Dynamic Dialogue Event in Unreal? And what is the sequence of actions after all paths are set up in Dialogue Event in Wwise?
in General Discussion by Алексей (100 points)

Please sign-in or register to answer this question.

...