社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+3 投票
I use unreal engine 5.1 in my project. the motion function work well until i met a issue. that is, if the gamepad did not connect to the game before i start the game.  the gamepad cann't rumble.  how can i solve this issue, If anyone can help?
分类:General Discussion | 用户: yanyu w. (130 分)
I've run into the same problem, did you find a solution?
Same here with wwise 2022.1.9 and UE 4.27.2

1个回答

0 投票
Hello I come bearing answers. It's due to the GEngine not being initialized when the WWise module is loaded, you can resolve it by replacing the following in \Plugins\Wwise\Wwise.plugin:

Before:
```
"Modules": [
        {
            "Name": "Wwise",
            "Type": "Runtime",
            "LoadingPhase": "PreLoadingScreen"
        },
```
After:
```
    "Modules": [
        {
            "Name": "Wwise",
            "Type": "Runtime",
            "LoadingPhase": "PostEngineInit"
        },
```

You need to make sure that nothing in your code is trying to Get the AKAudioDevice or unwittingly causing Wwise to initialise earlier than PostEngineInit as it can cause your program to crash. I hope this helps, it was a real head scratcher
用户: Aishling M. (150 分)
...