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+1 vote
Dear Wwise users,

I'm currently working on a project where I want to make sure that a sound being played from a random container gets synced to several multiplayer clients. I have solved how to see what Sound SFX was played by using AkCallback. But that's where I currently get stuck.

Have any of you found a solution for how to post an event and force it to play a certain Sound SFX within that random container? Or if this is not possible, have you solved it in some other way? I want to still keep the randomization being done within a Wwise random container.

Game Engine: Unity

Thankful for any help or guidance! :)
//Joel Schultz
in General Discussion by Joel S. (210 points)

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