Not sure I'm even asking this right. My programmer knows nothing of Wwise, so it's up to me to integrate it with Unity. I don't know what HE needs to do to make Unity speak to Wwise. I installed the integration package, created a sound, made an event, and generated a soundbank.
Does the Unity script that calls my event need to have the event name in there? I'm assuming that's how it works. What line of code does it need to be, cuz I think that's the problem, my programmer has the wrong "type" of code in there, or whatever. Does this make sense to anyone?
This is the script that calls for sound right now:
What do I need to do with this?