Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
Hi !

UE: 5.3.2

Wwise: V2023.1.0.8365

Just to warn people. We updated Wwise to V2023.1.0.8365 and we have a crash inside AkComponent.cpp. This variable:

/** Room the AkComponent is currently in. nullptr if none */
class UAkRoomComponent* CurrentRoom;

Is garbage collected while the component may still be ticking, resulting in a crash when calling GetSpatialAudioRoom with a dangling ptr later here:

if (AkAudioDevice)
{
    AkAudioDevice->GetObsOccServicePortalMap(GetSpatialAudioRoom(), GetWorld(), ObsOccPortalMap);
}

Using a TWeakObjectPtr (+ some minor changes for compilation) like this:

TWeakObjectPtr<class UAkRoomComponent> CurrentRoom;

Fix the issue.

Have a nice day.

Vincent.
in General Discussion by Vincent P. (110 points)

Please sign-in or register to answer this question.

...