Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Possibility to use Obstruction, Occlusion, Diffraction values from one object onto another

0 votes
Hi all,

I am working on a project that requires the same sound to be spawn at 2 locations, its origin and somewhere else in-game with a second listener for a different audio output device default listener.

So now there will be 2 objects when the sound is played. One at the origin will have the correct properties for its parameters. However, the other one won't.

I would love to use the built-in parameters such as Distance, Obstruction, Occlusion, and Diffraction from the object at the origin and put them onto the other object.

Is it possible?

If not, is there a workaround?

I am on Unreal 5.3 and Wwise 2022.1.8

I can't think of any solution as of now.

asked Jan 23 in General Discussion by SNAPtz (250 points)
edited Jan 23 by SNAPtz

Please sign-in or register to answer this question.