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Integrating wwise as an unreal plugin

0 votes
Hi,

I am following the manual instruction to integrate Wwise as an Unreal plugin. Everything worked out fine. If I open my uproject file all functionality is present, sounds are playing.

However if I open my visual studio solution and try to start the editor from there, I get this error:

Unable to determine UHT module type for C:\Program Files\Unreal\UE_5.3\Engine\Plugins\Marketplace\Wwise\Source\WwiseEngineUtils\WwiseEngineUtils.Build.cs

Any idea what I am doing wrong?

Note: the Wwise plugin is placed in Plugins/Marketplace/Wwise instead of Plugins/Wwise. If I placed it in Plugins directly it could not be found.

Many thanks for any help!

I am using Unreal 5.3.2 and Wwise 2023.1.0.2849_UE53
asked Jan 29 in General Discussion by Alex V. (160 points)

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