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0 votes

Hi All,

I've only just begun learning Wwise, recently completing both Wwise 101 and Wwise 251. I'm looking to start fresh with Wwise Adventure Game, building the Wwise project from the ground up, and replacing all sounds with my own sound design, however I'm running into quite a bit of trouble in excecuting this.

 

I have 3 questions:

 

1. Can I work exclusively within Wwise, without Unity, so that I generate the Soundbank(s) and it applies to the game?

 

2. If the answer to question 1 is no; how do I apply my brand new Wwise project to the exisitng Unity project, with all neccesary Game Calls intact? (Is this possible?)

 

3. If question 2 isn't the right method: What is the best method of taking this game and starting fresh so that i can begin working on my own audio integrations?

 

I hope this all makes sense and that I'm using the correct terminology.

I have started a brand new Wwise project and have documented all the game events I need to work with, I'm just very much in the dark on how to connect this game to the new Wwise project. As you can imagine, when I generate the SoundBank, the soundscape remains unchanged in-game.

I'm very grateful for any advice and really appreciate anyone who has taken the time to read this.

 

Thank you!

 

Wwise Version: 2019.1.11

W.A.G Version: 2019.1.11

in General Discussion by Thomas D. (100 points)

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