Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Unity Mac Fallback handler could not load library DllNotFoundException: AkSoundEngine

0 votes
Running into this issue on Mac builds. Windows Builds work fine, and Mac works fine in editor. But when built to a Mac it throws these errors at runtime.

Fallback handler could not load library

Contents/Frameworks/MonoEmbedRuntime/osx/libAkSoundEngine
DllNotFoundException: AkSoundEngine assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) AkSoundEnginePINVOKE.CSharp_IsInitialized()
  at AkSoundEngine.IsInitialized () [0x00000] in <7114978b54604b5783ca1a24e2ec25b7>:0
  at AkSoundEngineController.Init (AkInitializer akInitializer) [0x0001c] in <85645be9bfba449ea75ace005856e482>:0
  at AkInitializer.OnEnable () [0x00013] in <85645be9bfba449ea75ace005856e482>:0

If anyone has any insight it would be much appreciated.
asked Mar 4 in General Discussion by Jordan Johnson (100 points)

Please sign-in or register to answer this question.

...