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+2 votes
Running into this error when running a Mac build with Wwise. The build works fine with Mac in the editor, works fine with windows editor, and windows built.

Fallback handler could not load library
projectname.app/Contents/Frameworks/MonoEmbedRuntime/osx/libAkSoundEngine
DllNotFoundException: AkSoundEngine assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) AkSoundEnginePINVOKE.CSharp_IsInitialized()
  at AkSoundEngine.IsInitialized () [0x00000] in <7114978b54604b5783ca1a24e2ec25b7>:0
  at AkSoundEngineController.Init (AkInitializer akInitializer) [0x0001c] in <85645be9bfba449ea75ace005856e482>:0
  at AkInitializer.OnEnable () [0x00013] in <85645be9bfba449ea75ace005856e482>:0

Wwise version is 2023.1.0.8367
Unity version is 2022.3
in General Discussion by Jordan Johnson (140 points)

1 Answer

+1 vote
Also running into this.
Unity 6000.0.43f1 & Wwise 2023.1.11
by Daniel Alhadeff (200 points)
...