Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hello!
I have the certain newbie issue - I have a multiplayer racing game in the style of Mario Kart. One of the weapons is similar to a banana peel - it deploys on the ground and it stays there but it emits a sound. The idea is that each player should hear the spatialization individually, but when somebody else also passes by the object, everyone else can also hear it as they themselves have passed by it. I'm not sure how to fix this, my attenuation is plenty, I'm using filters, focus, spread, etc.
Any tips?
in General Discussion by Andreyan S. (100 points)

Please sign-in or register to answer this question.

...