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0 votes
Hi!

I am currently working on a project where I am implementing the ambience for a map.

I have the ambient beds set up in a switch container for all of the areas and each time of day (morning, afternoon and night)

I added a test feature where the Ambience Area Switch event is posted in the Spatial Audio Volume and it covers the map. And then I added trigger boxes in sections of areas and added the 'Set Switch' in the level blueprint, for some reason the switch is detected in the profiler, but no changes are made.

I'm just wondering what the result of this could be because this worked when I just had the Ambience Bed event as an actor, but not with the spatial audio volume.

Cheers,

Joe
in General Discussion by Joe W. (120 points)

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