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ps5 wwise motion

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Want to use wwise motion to realize the controller vibration function on the ps5 platform. What should be set in the code? My current approach is to get the handle through scePadGetHandle, create an outputsetting together with the name of audioDeviceShareset, and then pass it directly to addout, but it has no effect in practice.
asked Mar 27 in General Discussion by εΊ† (100 points)

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