Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hi all,

I have been working on an experiment project in Unreal started since Wwise 2022.1. It utilized Ak Channel Router to assign different outputs for each listeners for a specific sound, inspired by example 3 in this article https://blog.audiokinetic.com/en/lbe-irregular-speaker-setups/.

In version 2022.1, I was able to create 6 or more listeners and assign them to Sound A. Each listener had its own Ak Channel Router RTPC to specify its output channel. Sound A had its attenuation distance setup so it had a smooth transition from a listener to another (meaning from one output channel to another).

Now it doesn't seem possible to dynamically assign channel via RTPC in Ak Channel Router in Wwise 2023.1 anymore.

If anyone knows how to achieve this by any other ways, please help. This feature is crucial for this project.
Or do I miss some settings in the 2023 Ak Channel Router, please enlighten me.

Best,
Napatz
in General Discussion by SNAPtz (260 points)

Please sign-in or register to answer this question.

...