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i am developing an effect plugin for Wwise 2023.1. i am able to run the plugin in Wwise Authoring on Windows. however, i cannot figure out how to do the same on Mac.

the sound engine part of the plugin builds fine on Mac. however, if i understand the documentation correctly, the resulting .dylib is not actually used at all when running Wwise Authoring on Mac:

"because the Wwise Authoring application uses Windows binaries even on macOS, the Sound Engine portion of the plug-in that is linked into the Authoring plug-in to allow auditioning must be a Windows library".

(https://www.audiokinetic.com/en/library/edge/?source=SDK&id=authoringplugin_macos.html)

therefore, i have copied the plugin build artifacts from the Windows machine to my Mac Wwise installation: sound engine plugin files into /Applications/Audiokinetic/Wwise 2023.1.0.8367/SDK/x64_vc160/Release/bin, and authoring plugin files into /Library/Application Support/Audiokinetic/Wwise 2023.1.0.8367/Authoring/x64/Release/bin/Plugins.

in Wwise Authoring, the authoring plugin is detected to the extent that i can select it in the "add effect" menu. but once added, Wwise says "Note: The selected Audio effects plug-in is not installed".

in the logs, i can see an error that reads:

'c:\Program Files\Audiokinetic\Wwise 2023.1.0.8367\Authoring\x64\Release\bin\Plugins\sec2ambi_wwise.dll' could not be loaded. LoadLibrary failed. Module not found.

but i am not sure how to debug this failure. as the documentation states, "there is no easy way to attach a debugger". i am willing to try a difficult way, if there is one.
in General Discussion by Miranda Kastemaa (100 points)

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